Události

Události (or „Events“ in English) in computer science refer to occurrences or actions that are detected by a system and can be tracked and responded to by programs or applications. Events can originate from various sources, including user interactions (like mouse clicks or keyboard inputs), system triggers (such as timers or software notifications), or external stimuli (such as incoming network packets).

In many programming environments, events form the basis of event-driven programming where the flow of the program is determined by events. A common structure in event-driven applications includes event listeners or handlers, which are functions or methods designed to respond to specific events. When an event occurs, the corresponding handler is invoked, allowing the program to execute predefined actions in response to that event.

Events are crucial in creating interactive applications where user experience is enhanced through immediate responses, such as animations or updates to the user interface. Event-driven systems are widely used in graphical user interfaces (GUIs), web development, and real-time applications, allowing developers to create dynamic and responsive software.